Various gameplay mechanics were changed, such as boss monsters seen in the beta were easier to kill than those in the final. The limit to star bits (Called Star shards during the game, possible reference to the Kirby series.) was capped to 100 with a meter showing so, this was later scrapped to a 999 limit used in the final build. The HUD was also similar to that of Super Mario 64, using a 8 point health system rather than the tradional 3 point which became the final design, however this along with many other little changes were most likely put in to allow easier gameplay to the audience at the time. ![]() The Initial beta was used as the first playable demo to audiences, it features many placeholders such as mario 64 soundbits as mario’s voice and various textures and gameplay elements. And the Pre-Release Beta, a series of images and videos used to tease the audience, closer to the final form of the game but with little suttle differences. The initial beta which was demoed on playable booths at the GDC, E3 and etc, mainly seen in 2006. ![]() During it’s coverage over the years it has had two different versions shown to audiences during the beta stages. Mario Galaxy is to this day, still considered one of the best games on the Nintendo Wii, and has most recently the BAFTA game of the year award (2009).
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